file
sittingPerson.cSitting Person NPC.
Classes
- struct SittingPersonEntity
Functions
- void SittingPersion_Init(SittingPersonEntity*)
- void sub_080637B8(SittingPersonEntity*)
- void sub_08063830(SittingPersonEntity*)
- void sub_0806387C(Entity*)
- void sub_0806390C(Entity*)
- void sub_08096208(Entity*, u32)
- void SittingPerson(SittingPersonEntity* this)
- void sub_08063850(Entity* this, ScriptExecutionContext* context)
- void sub_08063874(Entity* this)
- void SittingPersion_ShowDialogue(Entity* this, ScriptExecutionContext* context)
- void SittingPerson_Head(Entity* this)
- void SittingPerson_MakeInteractable(SittingPersonEntity* this)
- void SittingPerson_Fusion(Entity* this)
Variables
- const SpriteLoadData gUnk_0810CB78
- const FrameStruct gUnk_0810CBC0
- void(*const SittingPersion_Actions
- const u16 gUnk_0810CBE4
- const u16 gUnk_0810CC04
- const Dialog gUnk_0810CC08
- const u8 gUnk_0810CD88