file
pushableStatue.cPushable Statue object.
Classes
- struct PushableStatueEntity
Functions
- auto sub_0808968C(u32 tileType) -> u32
- auto sub_0808965C(PushableStatueEntity*) -> bool32
- void sub_08089454(PushableStatueEntity*)
- void sub_080894C8(PushableStatueEntity*)
- void sub_08089538(PushableStatueEntity*)
- void sub_080894FC(PushableStatueEntity*)
- auto sub_080895C0(PushableStatueEntity*) -> bool32
- auto sub_080896B0(void) -> bool32
- void PushableStatue(PushableStatueEntity* this)
- void PushableStatue_Init(PushableStatueEntity* this)
- void PushableStatue_Action1(PushableStatueEntity* this)
- void PushableStatue_Action2(PushableStatueEntity* this)
- void PushableStatue_SubAction0(PushableStatueEntity* this)
- void PushableStatue_SubAction1(PushableStatueEntity* this)
- void PushableStatue_Action3(PushableStatueEntity* this)
- void PushableStatue_Action4(PushableStatueEntity* this)
Variables
- const s16 gUnk_080B4488
- const s16 gUnk_080B4468
- void(*const PushableStatue_Actions
- void(*const PushableStatue_SubActions
- const s8 gUnk_08120CB4
- const u16 gUnk_08120CBC
- const u16 gUnk_08120CCC
- const u16 gUnk_08120D6C