file
projectile.h
Enums
- enum Projectile { DARK_NUT_SWORD_SLASH, ROCK_PROJECTILE, BONE_PROJECTILE, MOBLIN_SPEAR, DEKU_SEED_PROJECTILE, PROJECTILE_5, DIRT_BALL_PROJECTILE, WIND_PROJECTILE, FIRE_PROJECTILE, ICE_PROJECTILE, GLEEROK_PROJECTILE, KEATON_DAGGER, GUARD_LINE_OF_SIGHT, ARROW_PROJECTILE, MAZAAL_ENERGY_BEAM, OCTOROK_BOSS_PROJECTILE, STALFOS_PROJECTILE, LAKITU_CLOUD_PROJECTILE, LAKITU_LIGHTNING, MANDIBLES_PROJECTILE, REMOVABLE_DUST, SPIDER_WEB, TORCH_TRAP_PROJECTILE, GURUGURU_BAR_PROJECTILE, V1_DARK_MAGIC_PROJECTILE, BALL_AND_CHAIN, V1_FIRE_PROJECTILE, CANNONBALL_PROJECTILE, V1_EYE_LASER, WINDER, SPIKED_ROLLERS, V2_PROJECTILE, V3_HAND_PROJECTILE, V3_ELECTRIC_PROJECTILE, GYORG_TAIL, GYORG_MALE_ENERGY_PROJECTILE, V3_TENNIS_BALL_PROJECTILE }
Functions
- auto CreateProjectile(u32 id) -> Entity*
- auto IsProjectileOffScreen(Entity* this) -> bool32
- void DarkNutSwordSlash(Entity* this)
- void RockProjectile(Entity* this)
- void BoneProjectile(Entity* this)
- void MoblinSpear(Entity* this)
- void DekuSeedProjectile(Entity* this)
- void Projectile5(Entity* this)
- void DirtBallProjectile(Entity* this)
- void WindProjectile(Entity* this)
- void FireProjectile(Entity* this)
- void IceProjectile(Entity* this)
- void GleerokProjectile()
- void KeatonDagger(Entity* this)
- void GuardLineOfSight(Entity* this)
- void ArrowProjectile(Entity* this)
- void MazaalEnergyBeam(Entity* this)
- void OctorokBossProjectile()
- void StalfosProjectile(Entity* this)
- void LakituCloudProjectile(Entity* this)
- void LakituLightning(Entity* this)
- void MandiblesProjectile()
- void RemovableDust()
- void SpiderWeb()
- void TorchTrapProjectile(Entity* this)
- void GuruguruBarProjectile(Entity* this)
- void V1DarkMagicProjectile()
- void BallAndChain()
- void V1FireProjectile()
- void CannonballProjectile(Entity* this)
- void V1EyeLaser()
- void Winder(Entity* thisx)
- void SpikedRollers(Entity*)
- void V2Projectile()
- void V3HandProjectile(Entity* this)
- void V3ElectricProjectile()
- void GyorgTail()
- void GyorgMaleEnergyProjectile(Entity* this)
- void V3TennisBallProjectile(Entity* this)