file
playerItemSword.cSword Player Item.
Classes
- struct PlayerItemSwordEntity
Functions
- void sub_080A78B8(PlayerItemSwordEntity*, Entity*)
- void sub_080A7B98(PlayerItemSwordEntity*)
- void sub_080A7A54(PlayerItemSwordEntity*)
- void PlayerItemSword_Action2(PlayerItemSwordEntity*)
- void PlayerItemSword_Action1(PlayerItemSwordEntity*)
- void PlayerItemSword_Init(PlayerItemSwordEntity*)
- void sub_080A7A84(PlayerItemSwordEntity*)
- void PlayerItemSword(Entity* this)
Variables
- static const s8 gUnk_08129072
- static const s8 gUnk_0812908E
- static const s8 gUnk_08129096
- static const s8 gUnk_081292E2