file
playerItemHeldObject.cHeld Object Player Item.
Classes
- struct PlayerItemHeldObjectEntity
- struct struct_gUnk_081320B8
Functions
- auto ProcessMovement10(Entity* this) -> bool32
- auto sub_080AD32C(PlayerItemHeldObjectEntity* this) -> bool32
- void sub_080AD27C(PlayerItemHeldObjectEntity* this)
- void PlayerItemHeldObject_SubAction0(PlayerItemHeldObjectEntity* this)
- void PlayerItemHeldObject_SubAction1(PlayerItemHeldObjectEntity* this)
- void PlayerItemHeldObject_SubAction2(PlayerItemHeldObjectEntity* this)
- void PlayerItemHeldObject_SubAction3(PlayerItemHeldObjectEntity* this)
- void PlayerItemHeldObject(Entity* this)
Variables
- static const Hitbox3D gUnk_081320E4