file
playerItemDashSword.cDash Sword Player Item.
Functions
- auto DoTileInteractionOffset(Entity*, u32, s32, s32) -> Entity*
- void PlayerItemDashSword_Action1(Entity* this)
- void PlayerItemDashSword_Init(Entity* this)
- void sub_0801B938(Entity* this)
- void sub_08017744(Entity* this)
- void PlayerItemDashSword(Entity* this)
- void sub_0801B9F0(Entity* this)