file
playerItemBow.cBow Player Item.
Classes
- struct PlayerItemBowEntity
- struct struct_080B3E40
Functions
- auto DoTileInteractionOffset(Entity*, u32, s32, s32) -> Entity*
- void sub_08017744(Entity* this)
- void ModArrows(s32 arrows)
- void sub_08019468(PlayerItemBowEntity* this)
- void PlayerItemBow_Init(PlayerItemBowEntity* this)
- void PlayerItemBow_Action1(PlayerItemBowEntity* this)
- void PlayerItemBow_Action2(PlayerItemBowEntity* this)
- void PlayerItemBow_Action3(PlayerItemBowEntity* this)
- void PlayerItemBow(Entity* this)
Variables
- u8 gUnk_08003E44
- static const Hitbox gUnk_080B3E70
- static const Hitbox gUnk_080B3E78
-
static const struct_
080B3E40 gUnk_080B3E40 - const u8 gMapTileTypeToCollisionData