file
playerItemBottle.cBottle Player Item.
Functions
- void PlayerItemBottle_UseEmptyBottle(Entity*)
- void PlayerItemBottle_Action1(PlayerItemBottleEntity*)
- void sub_0801BDE8(Entity*, Entity*)
- void PlayerItemBottle_UseEmptyBottle2(Entity*)
- void PlayerItemBottle_UsePotionOrPicolyte(PlayerItemBottleEntity*)
- void PlayerItemBottle_UseOther(PlayerItemBottleEntity*)
- void PlayerItemBottle_Init(PlayerItemBottleEntity*)
- auto SetBottleContents(u32 itemID, u32 bottleIndex) -> u32
- void sub_0801B9F0(Entity* this)
- void PlayerItemBottle(PlayerItemBottleEntity* this)