file
playerItemBoomerang.cBoomerang Player Item.
Classes
- struct PlayerItemBoomerangEntity
Functions
- void sub_0801B804(PlayerItemBoomerangEntity* this)
- auto sub_0801B864(Entity* this) -> Entity*
- void PlayerItemBoomerang_Action1(PlayerItemBoomerangEntity* this)
- void PlayerItemBoomerang_Init(PlayerItemBoomerangEntity* this)
- void PlayerItemBoomerang_Action2(PlayerItemBoomerangEntity* this)
- void PlayerItemBoomerang_Action3(PlayerItemBoomerangEntity* this)
- auto DoTileInteractionOffset(Entity*, u32, s32, s32) -> Entity*
- auto sub_080040E2(Entity*, u8*) -> bool32
- void PlayerItemBoomerang(PlayerItemBoomerangEntity* this)