file
playerItemBomb.cBomb Player Item.
Classes
- struct PlayerItemBombEntity
Functions
- void sub_0801B418(Entity* this)
- void sub_0801B3A4(PlayerItemBombEntity* this)
- void PlayerItemBomb_Init(PlayerItemBombEntity* this)
- void PlayerItemBomb_Action1(PlayerItemBombEntity* this)
- void PlayerItemBomb_Action2(PlayerItemBombEntity* this)
- void PlayerItemBomb_Action3(PlayerItemBombEntity* this)
- void PlayerItemBomb_SubAction0(PlayerItemBombEntity* this)
- void PlayerItemBomb_SubAction1(PlayerItemBombEntity* this)
- void PlayerItemBomb_SubAction2(PlayerItemBombEntity* this)
- void PlayerItemBomb_SubAction3(PlayerItemBombEntity* this)
- void PlayerItemBomb_SubAction4(PlayerItemBombEntity* this)
- void PlayerItemBomb(PlayerItemBombEntity* this)
Variables
- static void(*const PlayerItemBomb_Actions
- static void(*const PlayerItemBomb_SubActions
- static const Hitbox unusedHitbox
- static const Hitbox gUnk_080B77F4