file
playerClone.cPlayer Clone object.
Classes
- struct PlayerCloneEntity
Functions
- auto sub_08077CF8(u32 subtype, u32 form, u32 parameter, u32 unk) -> Entity*
- void PlayerClone_Init(PlayerCloneEntity*)
- void PlayerClone_Action1(PlayerCloneEntity*)
- void PlayerClone_Action2(PlayerCloneEntity*)
- void sub_08084B1C(PlayerCloneEntity*)
- void sub_08084CAC(PlayerCloneEntity*)
- void PlayerClone(Entity* this)
Variables
- const s16 gUnk_080B4468
- const u16 PlayerCloneCollisions