file
object30.cObject30 object.
Classes
- struct Object30Entity
Functions
- auto sub_0806F798(Entity* ent) -> u32
- void Object30_Init(Object30Entity*)
- void Object30_Action1(Object30Entity*)
- void Object30_Action2(Object30Entity*)
- void sub_0808A968(Object30Entity*)
- void Object30(Object30Entity* this)
Variables
- const Hitbox3D gUnk_08121C58