file
npc4E.cNPC 4E.
Classes
- struct NPC4EEntity
- struct InteractCollisionData
Functions
- void sub_0809623C(Entity*)
- void sub_08096260(Entity*)
- void NPC4E(Entity* this)
- void NPC4E_ChangeInteractableHitbox(Entity* this, ScriptExecutionContext* context)
- void NPC4E_DoScreenTransition(Entity* this, ScriptExecutionContext* context)
- auto NPC4E_GetKinstoneId(Entity* this) -> u8
- void NPC4E_IsKinstoneFused(Entity* this, ScriptExecutionContext* context)
- void NPC4E_MakeFuserInteractable(Entity* this)
- void NPC4E_SetPinwheelFlag(Entity* this)
- void NPC4E_IsEveryPinwheelActivated(Entity* this, ScriptExecutionContext* context)
- void sub_0806DB84(Entity* this, ScriptExecutionContext* context)
- auto NPC4E_GetItemWithSwordUpgraded(Item itemId) -> Item
- void NPC4E_SaveEquippedItems(NPC4EEntity* this)
- void NPC4E_RestoreEquippedItems(NPC4EEntity* this)
- void sub_0806DC7C(void)
- void sub_0806DCA0(void)
- void sub_0806DCC0(void)
- void NPC4E_Fusion(Entity* this)
Variables
- void script_MinishVillageObjectLeftStoneOpening
- void script_MinishVillageObjectRightStoneOpening
- const Hitbox gUnk_08114154
- const InteractCollisionData gNpc4ECollisionData
- const ScreenTransitionData*const gNpc4ETransitions
- const u8 gNpc4ETransitionTypes
- const u16 gUnk_081141F4