file
miniFireballGuy.cMini Fireball Guy enemy.
Classes
- struct MiniFireballGuyEntity
Functions
- void sub_08045678(MiniFireballGuyEntity* this)
- void MiniFireballGuy_OnTick(MiniFireballGuyEntity* this)
- void MiniFireballGuy_OnCollision(MiniFireballGuyEntity* this)
- void MiniFireballGuy_OnDeath(MiniFireballGuyEntity* this)
- void MiniFireballGuy_OnGrabbed(MiniFireballGuyEntity* this)
- void sub_08045618(MiniFireballGuyEntity* this)
- void sub_08045654(MiniFireballGuyEntity* this)
- void MiniFireballGuy(MiniFireballGuyEntity* this)
Variables
- static void(*const MiniFireballGuy_Functions