file
manager.h
Classes
- union SplitSHWord
- struct Manager
Enums
- enum Managers { MANAGER_NONE, LIGHT_RAY_MANAGER, VERTICAL_MINISH_PATH_BACKGROUND_MANAGER, MINISH_PORTAL_MANAGER, DIGGING_CAVE_ENTRANCE_MANAGER, BRIDGE_MANAGER, SPECIAL_WARP_MANAGER, MINISH_VILLAGE_MANAGER, HORIZONTAL_MINISH_PATH_BACKGROUND_MANAGER, MINISH_RAFTERS_BACKGROUND_MANAGER, EZLO_HINT_MANAGER, FIGHT_MANAGER, ROLLING_BARREL_MANAGER, TILE_CHANGE_OBSERVE_MANAGER, ENTITY_SPAWN_MANAGER, MISC_MANAGER, WEATHER_CHANGE_MANAGER, FLAG_AND_OPERATOR_MANAGER, HYRULE_TOWN_TILESET_MANAGER, HOUSE_SIGN_MANAGER, STEAM_OVERLAY_MANAGER, TEMPLE_OF_DROPLETS_MANAGER, DELAYED_ENTITY_LOAD_MANAGER, FALLING_ITEM_MANAGER, CLOUD_OVERLAY_MANAGER, POW_BACKGROUND_MANAGER, HOLE_MANAGER, STATIC_BACKGROUND_MANAGER, RAINFALL_MANAGER, ANIMATED_BACKGROUND_MANAGER, REGION_TRIGGER_MANAGER, RAIL_INTERSECTION_MANAGER, MOVEABLE_OBJECT_MANAGER, MINISH_SIZED_ENTRANCE_MANAGER, LIGHT_MANAGER, LIGHT_LEVEL_SET_MANAGER, BOMBABLE_WALL_MANAGER, FLAME_MANAGER, PUSHABLE_FURNITURE_MANAGER, ARMOS_INTERIOR_MANAGER, ENEMY_INTERACTION_MANAGER, MANAGER_29, DESTRUCTIBLE_TILE_OBSERVE_MANAGER, ANGRY_STATUE_MANAGER, CLOUD_STAIRCASE_TRANSITION_MANAGER, WATERFALL_BOTTOM_MANAGER, SECRET_MANAGER, VAATI3_BACKGROUND_MANAGER, TILE_PUZZLE_MANAGER, GORON_MERCHANT_SHOP_MANAGER, VAATI_APPARATE_MANAGER, HYRULE_TOWN_BELL_MANAGER, VAATI3_INSIDE_ARM_MANAGER, CAMERA_TARGET_MANAGER, REPEATED_SOUND_MANAGER, VAATI3_START_MANAGER, FLOATING_PLATFORM_MANAGER, ENTER_ROOM_TEXTBOX_MANAGER }
Functions
- void LightRayManager_Main()
- void VerticalMinishPathBackgroundManager_Main()
- void MinishPortalManager_Main()
- void DiggingCaveEntranceManager_Main()
- void BridgeManager_Main()
- void SpecialWarpManager_Main()
- void MinishVillageTileSetManager_Main()
- void HorizontalMinishPathBackgroundManager_Main()
- void MinishRaftersBackgroundManager_Main()
- void EzloHintManager_Main()
- void FightManager_Main()
- void RollingBarrelManager_Main()
- void TileChangeObserveManager_Main()
- void EntitySpawnManager_Main()
- void MiscManager_Main()
- void WeatherChangeManager_Main()
- void FlagAndOperatorManager_Main()
- void HyruleTownTileSetManager_Main()
- void HouseSignManager_Main()
- void SteamOverlayManager_Main()
- void TempleOfDropletsManager_Main()
- void DelayedEntityLoadManager_Main()
- void FallingItemManager_Main()
- void CloudOverlayManager_Main()
- void PowBackgroundManager_Main()
- void HoleManager_Main()
- void StaticBackgroundManager_Main()
- void RainfallManager_Main()
- void AnimatedBackgroundManager_Main()
- void RegionTriggerManager_Main()
- void RailIntersectionManager_Main()
- void MoveableObjectManager_Main()
- void MinishSizedEntranceManager_Main()
- void LightManager_Main()
- void LightLevelSetManager_Main()
- void BombableWallManager_Main()
- void FlameManager_Main()
- void PushableFurnitureManager_Main()
- void ArmosInteriorManager_Main()
- void EnemyInteractionManager_Main()
- void Manager29_Main()
- void DestructibleTileObserveManager_Main()
- void AngryStatueManager_Main()
- void CloudStaircaseTransitionManager_Main()
- void WaterfallBottomManager_Main()
- void SecretManager_Main()
- void Vaati3BackgroundManager_Main()
- void TilePuzzleManager_Main()
- void GoronMerchantShopManager_Main()
- void VaatiAppearingManager_Main()
- void HyruleTownBellManager_Main()
- void Vaati3InsideArmManager_Main()
- void CameraTargetManager_Main()
- void RepeatedSoundManager_Main()
- void Vaati3StartManager_Main()
- void FloatingPlatformManager_Main()
- void EnterRoomTextboxManager_Main()
- auto GetEmptyManager(void) -> Manager*
- void RegisterTransitionManager(void* mgr, void(*)() onEnter, void(*)() onExit)
- Set manager responsible for handling room changes.
- auto sub_0805ACC0(Entity* param_1) -> u32
- void sub_0801855C(void)
- void SetNextAreaHint(u32 textId)
Variables
- union SplitSHWord PACKED
- void(*const gMiscManagerunctions