include/manager.h file

Classes

union SplitSHWord
struct Manager

Enums

enum Managers { MANAGER_NONE, LIGHT_RAY_MANAGER, VERTICAL_MINISH_PATH_BACKGROUND_MANAGER, MINISH_PORTAL_MANAGER, DIGGING_CAVE_ENTRANCE_MANAGER, BRIDGE_MANAGER, SPECIAL_WARP_MANAGER, MINISH_VILLAGE_MANAGER, HORIZONTAL_MINISH_PATH_BACKGROUND_MANAGER, MINISH_RAFTERS_BACKGROUND_MANAGER, EZLO_HINT_MANAGER, FIGHT_MANAGER, ROLLING_BARREL_MANAGER, TILE_CHANGE_OBSERVE_MANAGER, ENTITY_SPAWN_MANAGER, MISC_MANAGER, WEATHER_CHANGE_MANAGER, FLAG_AND_OPERATOR_MANAGER, HYRULE_TOWN_TILESET_MANAGER, HOUSE_SIGN_MANAGER, STEAM_OVERLAY_MANAGER, TEMPLE_OF_DROPLETS_MANAGER, DELAYED_ENTITY_LOAD_MANAGER, FALLING_ITEM_MANAGER, CLOUD_OVERLAY_MANAGER, POW_BACKGROUND_MANAGER, HOLE_MANAGER, STATIC_BACKGROUND_MANAGER, RAINFALL_MANAGER, ANIMATED_BACKGROUND_MANAGER, REGION_TRIGGER_MANAGER, RAIL_INTERSECTION_MANAGER, MOVEABLE_OBJECT_MANAGER, MINISH_SIZED_ENTRANCE_MANAGER, LIGHT_MANAGER, LIGHT_LEVEL_SET_MANAGER, BOMBABLE_WALL_MANAGER, FLAME_MANAGER, PUSHABLE_FURNITURE_MANAGER, ARMOS_INTERIOR_MANAGER, ENEMY_INTERACTION_MANAGER, MANAGER_29, DESTRUCTIBLE_TILE_OBSERVE_MANAGER, ANGRY_STATUE_MANAGER, CLOUD_STAIRCASE_TRANSITION_MANAGER, WATERFALL_BOTTOM_MANAGER, SECRET_MANAGER, VAATI3_BACKGROUND_MANAGER, TILE_PUZZLE_MANAGER, GORON_MERCHANT_SHOP_MANAGER, VAATI_APPARATE_MANAGER, HYRULE_TOWN_BELL_MANAGER, VAATI3_INSIDE_ARM_MANAGER, CAMERA_TARGET_MANAGER, REPEATED_SOUND_MANAGER, VAATI3_START_MANAGER, FLOATING_PLATFORM_MANAGER, ENTER_ROOM_TEXTBOX_MANAGER }

Functions

void LightRayManager_Main()
void VerticalMinishPathBackgroundManager_Main()
void MinishPortalManager_Main()
void DiggingCaveEntranceManager_Main()
void BridgeManager_Main()
void SpecialWarpManager_Main()
void MinishVillageTileSetManager_Main()
void HorizontalMinishPathBackgroundManager_Main()
void MinishRaftersBackgroundManager_Main()
void EzloHintManager_Main()
void FightManager_Main()
void RollingBarrelManager_Main()
void TileChangeObserveManager_Main()
void EntitySpawnManager_Main()
void MiscManager_Main()
void WeatherChangeManager_Main()
void FlagAndOperatorManager_Main()
void HyruleTownTileSetManager_Main()
void HouseSignManager_Main()
void SteamOverlayManager_Main()
void TempleOfDropletsManager_Main()
void DelayedEntityLoadManager_Main()
void FallingItemManager_Main()
void CloudOverlayManager_Main()
void PowBackgroundManager_Main()
void HoleManager_Main()
void StaticBackgroundManager_Main()
void RainfallManager_Main()
void AnimatedBackgroundManager_Main()
void RegionTriggerManager_Main()
void RailIntersectionManager_Main()
void MoveableObjectManager_Main()
void MinishSizedEntranceManager_Main()
void LightManager_Main()
void LightLevelSetManager_Main()
void BombableWallManager_Main()
void FlameManager_Main()
void PushableFurnitureManager_Main()
void ArmosInteriorManager_Main()
void EnemyInteractionManager_Main()
void Manager29_Main()
void DestructibleTileObserveManager_Main()
void AngryStatueManager_Main()
void CloudStaircaseTransitionManager_Main()
void WaterfallBottomManager_Main()
void SecretManager_Main()
void Vaati3BackgroundManager_Main()
void TilePuzzleManager_Main()
void GoronMerchantShopManager_Main()
void VaatiAppearingManager_Main()
void HyruleTownBellManager_Main()
void Vaati3InsideArmManager_Main()
void CameraTargetManager_Main()
void RepeatedSoundManager_Main()
void Vaati3StartManager_Main()
void FloatingPlatformManager_Main()
void EnterRoomTextboxManager_Main()
auto GetEmptyManager(void) -> Manager*
void RegisterTransitionManager(void* mgr, void(*)() onEnter, void(*)() onExit)
Set manager responsible for handling room changes.
auto sub_0805ACC0(Entity* param_1) -> u32
void sub_0801855C(void)
void SetNextAreaHint(u32 textId)

Variables

union SplitSHWord PACKED
void(*const gMiscManagerunctions