file
mama.cMama NPC.
Classes
- struct MamaEntity
Functions
- auto sub_0806C454(Entity* this) -> bool32
- void Mama(MamaEntity* this)
- void Mama_Head(Entity* this)
- void sub_0806C4A8(Entity* this, ScriptExecutionContext* context)
- void sub_0806C4DC(Entity* this)
- void Mama_MakeInteractable(MamaEntity* this)
- void Mama_Fusion(Entity* this)
Variables
- static const SpriteLoadData gUnk_08113754