file
linkEmptyingBottle.cLink Emptying Bottle object Handles effects of using water, mineral water or a fairy in a bottle in PlayerItemBottle_UseOther.
Classes
- struct LinkEmptyingBottleEntity
Functions
- auto GetTileTypeRelativeToEntity(Entity*, s32, s32) -> u32
- void LinkEmptyingBottle_Init(LinkEmptyingBottleEntity*)
- void LinkEmptyingBottle_Action1(LinkEmptyingBottleEntity*)
- void sub_080948E8(LinkEmptyingBottleEntity*)
- void sub_08094980(LinkEmptyingBottleEntity*, u32, u32)
- void LinkEmptyingBottle(LinkEmptyingBottleEntity* this)