file
linkAnimation.cLink Animation object.
This is used during "item get" sequences and replaces the player entity for the duration.
Enums
- enum ItemGetState { ITEMGET_INIT, ITEMGET_UPDATE, ITEMGET_WAIT }
Functions
- void LinkAnimation_Init(LinkAnimationEntity*)
- void LinkAnimation_Default(LinkAnimationEntity*)
- void LinkAnimation_ItemGet(LinkAnimationEntity*)
- void LinkAnimation(LinkAnimationEntity* this)