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src/enemy/likeLike.c file

Like Like enemy.

Contents

  • Reference
    • Classes
    • Functions
    • Variables

Classes

struct LikeLikeEntity

Functions

auto ItemIsShield(u32 id) -> bool32
void LikeLike_ReleasePlayer(LikeLikeEntity*)
void sub_080281A0(LikeLikeEntity*)
auto LikeLike_StealItem(u32) -> bool32
void LikeLike_ReturnStolenItem(u32)
void LikeLike(Entity* this)
void LikeLike_OnTick(LikeLikeEntity* this)
void LikeLike_OnCollision(LikeLikeEntity* this)
void LikeLike_OnDeath(LikeLikeEntity* this)
void LikeLike_OnGrabbed(LikeLikeEntity* this)
void LikeLike_Init(LikeLikeEntity* this)
void sub_08027EFC(LikeLikeEntity* this)
void nullsub_12(LikeLikeEntity* this)
void sub_08027F84(LikeLikeEntity* this)
void sub_08027FB4(LikeLikeEntity* this)
void sub_08027FE0(LikeLikeEntity* this)
void sub_0802802C(LikeLikeEntity* this)
void sub_0802805C(LikeLikeEntity* this)

Variables

void(*const LikeLike_Functions
void(*const gUnk_080CC714
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