file
likeLike.cLike Like enemy.
Classes
- struct LikeLikeEntity
Functions
- auto ItemIsShield(u32 id) -> bool32
- void LikeLike_ReleasePlayer(LikeLikeEntity*)
- void sub_080281A0(LikeLikeEntity*)
- auto LikeLike_StealItem(u32) -> bool32
- void LikeLike_ReturnStolenItem(u32)
- void LikeLike(Entity* this)
- void LikeLike_OnTick(LikeLikeEntity* this)
- void LikeLike_OnCollision(LikeLikeEntity* this)
- void LikeLike_OnDeath(LikeLikeEntity* this)
- void LikeLike_OnGrabbed(LikeLikeEntity* this)
- void LikeLike_Init(LikeLikeEntity* this)
- void sub_08027EFC(LikeLikeEntity* this)
- void nullsub_12(LikeLikeEntity* this)
- void sub_08027F84(LikeLikeEntity* this)
- void sub_08027FB4(LikeLikeEntity* this)
- void sub_08027FE0(LikeLikeEntity* this)
- void sub_0802802C(LikeLikeEntity* this)
- void sub_0802805C(LikeLikeEntity* this)
Variables
- void(*const LikeLike_Functions
- void(*const gUnk_080CC714