file
leever.cLeever enemy.
Classes
- struct LeeverEntity
Enums
Functions
- auto Leever_PlayerInRange(Entity*, s32) -> bool32
- void Leever_Move(LeeverEntity*)
- void Leever(LeeverEntity* this)
- void Leever_OnTick(LeeverEntity* this)
- void Leever_OnCollision(LeeverEntity* this)
- void Leever_OnDeath(LeeverEntity* this)
- void Leever_Initialize(LeeverEntity* this)
- void Leever_Idle(LeeverEntity* this)
- void Leever_DigUp(LeeverEntity* this)
- void Leever_Attack(LeeverEntity* this)
- void Leever_DigDown(LeeverEntity* this)
- auto sub_0801FDE4(Entity* entity, s32 x, s32 y) -> bool32
Variables
- Entity* gUnk_020000B0
- void(*const Leever_Functions
- void(*const gLeeverActions
- const s8 gLeeverDrift
- const u16 gUnk_080CA4CA