file
hangingSeed.cHanging Seed enemy.
Functions
- void HangingSeed(Entity* this)
- void HangingSeed_OnTick(Entity* this)
- void HangingSeed_OnCollision(Entity* this)
- void HangingSeed_OnGrabbed(Entity* this)
- void HangingSeed_Initialize(Entity* this)
- void HangingSeed_Hang(Entity* this)
Variables
- void(*const HangingSeed_Functions
- void(*const gUnk_080CB588