file
guard.cGuard NPC.
Classes
- struct GuardEntity
- struct struct_03003DB8
- struct struct_08064050
Functions
- void sub_08063D24(Entity*)
- void sub_08064428(Entity*)
- void sub_08063DC8(Entity*)
- void sub_08063E90(GuardEntity*)
- void sub_08063F20(GuardEntity*)
- void sub_08063F78(GuardEntity*)
- void sub_08063D44(Entity*)
- void sub_08063E54(Entity*)
- void sub_08063E6C(Entity*)
- void Guard(GuardEntity* this)
- void Guard_Head(Entity* this)
- void sub_08064030(Entity* arg0, Entity* arg1)
- void sub_08064044(void)
- void sub_08064050(Entity* this, ScriptExecutionContext* context)
Variables
- const Dialog gUnk_0810CF4C
- const Dialog gUnk_0810D0A4
- const u32 emptyDialogs
- const SpriteLoadData gUnk_0810F524
- void(*const gUnk_0810F544
- void(*const gUnk_0810F550
- void* gUnk_0810F6BC