file
guardWithSpear.cGuard with Spear NPC.
Classes
- struct GuardWithSpearEntity
Functions
- void sub_0806407C(GuardWithSpearEntity* this, ScriptExecutionContext* context)
- void sub_08064180(void)
- void sub_08064198(GuardWithSpearEntity* this)
- void sub_080642B8(GuardWithSpearEntity* this)
- void sub_080643D8(GuardWithSpearEntity* this)
- void sub_08064428(GuardWithSpearEntity* this)
- void GuardWithSpear_CheckSwordMoveSpin(Entity* this, ScriptExecutionContext* context)
- void GuardWithSpear_ResetLastSwordMoveIfNotInSwordState(void)
- void GuardWithSpear_ResetLastSwordMove(void)
- void CheckLastSwordMove(Entity* this, ScriptExecutionContext* context)
- auto sub_080644C8(GuardWithSpearEntity* this) -> u32