file
graveyardKey.cGraveyard Key object.
Classes
- struct struct_gUnk_08123FB0
Functions
- void sub_0809D91C(Entity*)
-
auto sub_0809D93C(Entity*,
const struct_
gUnk_ 08123FB0*) -> bool32 -
void GraveyardKey_Init(Entity*,
const struct_
gUnk_ 08123FB0*) -
void GraveyardKey_Action1(Entity*,
const struct_
gUnk_ 08123FB0*) -
void GraveyardKey_Action2(Entity*,
const struct_
gUnk_ 08123FB0*) -
void GraveyardKey_Action3(Entity*,
const struct_
gUnk_ 08123FB0*) - void GraveyardKey(Entity* this)
Variables
-
static const struct_
gUnk_ 08123FB0 gUnk_08123FB0