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src/enemy/flyingSkull.c file

Flying Skull enemy.

Contents

  • Reference
    • Classes
    • Functions
    • Variables

Classes

struct FlyingSkullEntity

Functions

auto sub_080012DC(Entity*) -> s32
void RegisterCarryEntity(Entity* this)
void sub_0803A100(FlyingSkullEntity* this)
void sub_0803A0E0(FlyingSkullEntity* this)
void FlyingSkull(Entity* this)
void FlyingSkull_OnTick(FlyingSkullEntity* this)
void FlyingSkull_OnCollision(FlyingSkullEntity* this)
void FlyingSkull_OnGrabbed(FlyingSkullEntity* this)
void sub_08039C98(FlyingSkullEntity* this)
void sub_08039CB0(FlyingSkullEntity* this)
void sub_08039CE0(FlyingSkullEntity* this)
void sub_08039D4C(FlyingSkullEntity* this)
void nullsub_166(FlyingSkullEntity* this)
void sub_08039D6C(FlyingSkullEntity* this)
void sub_08039D74(FlyingSkullEntity* this)
void sub_08039DD8(FlyingSkullEntity* this)
void sub_08039ECC(FlyingSkullEntity* this)
void sub_08039EE4(FlyingSkullEntity* this)
void sub_08039F4C(FlyingSkullEntity* this)
void sub_08039F78(FlyingSkullEntity* this)
void sub_08039FA4(FlyingSkullEntity* this)
void sub_08039FAC(FlyingSkullEntity* this)
void sub_0803A048(FlyingSkullEntity* this)
void sub_0803A080(FlyingSkullEntity* this)
void sub_0803A09C(FlyingSkullEntity* this)
void sub_0803A0B8(FlyingSkullEntity* this)

Variables

void(*const FlyingSkull_Functions
void(*const gUnk_080CFB9C
void(*const gUnk_080CFBBC
void(*const gUnk_080CFBD4
const s8 gUnk_080CFBE4
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