file
figurineDevice.cFigurine Device object.
Classes
- struct FigurineDeviceEntity
Functions
- void ModShells(s32 shells)
- void sub_0808804C(FigurineDeviceEntity*)
- void sub_08087F58(FigurineDeviceEntity*)
- void FigurineDevice_Draw(FigurineDeviceEntity*)
- void sub_0808826C(FigurineDeviceEntity*)
- void sub_080882A8(FigurineDeviceEntity*)
- void sub_080880D8(FigurineDeviceEntity*)
- void FigurineDevice_ChangeShellAmount(FigurineDeviceEntity*, s32)
- void FigurineDevice_PlayErrorSound(FigurineDeviceEntity*)
- auto sub_08088160(FigurineDeviceEntity*, s32) -> bool32
- void FigurineDevice_GetChanceBasedOffFigurineCount(FigurineDeviceEntity*)
- void FigurineDevice_Init(FigurineDeviceEntity*)
- void FigurineDevice_Action1(FigurineDeviceEntity*)
- void FigurineDevice_Action2(FigurineDeviceEntity*)
- void FigurineDevice_Action3(FigurineDeviceEntity*)
- void FigurineDevice_Action4(FigurineDeviceEntity*)
- void FigurineDevice(FigurineDeviceEntity* this)
- void FigurineDevice_NoFigurinesLeftMessage(void)
- void FigurineDevice_NothingNewToDrawMessage(void)
- void FigurineDevice_NewFigurinesMessage(void)
- void FigurineDevice_TryAgainMessage(void)
- void FigurineDevice_LostOrFinishedMessage(void)
- void sub_0808861C(FigurineDeviceEntity* this, ScriptExecutionContext* context)
- void sub_08088658(FigurineDeviceEntity* this, ScriptExecutionContext* context)