file
fairy.cFairy object.
Classes
- struct FairyEntity
Functions
- void sub_0808D76C(FairyEntity*)
- void sub_0808DAD0(FairyEntity*)
- void sub_0808DB2C(FairyEntity*)
- auto sub_0808DAA0(FairyEntity*) -> bool32
- void Fairy_Init(FairyEntity*)
- void Fairy_Action1(FairyEntity*)
- void Fairy_Action2(FairyEntity*)
- void Fairy_Action3(FairyEntity*)
- void Fairy_Action4(FairyEntity*)
- void Fairy_SubAction0(FairyEntity*)
- void Fairy_SubAction1(FairyEntity*)
- void Fairy_SubAction2(FairyEntity*)
- void sub_08081404(Entity*, u32)
- void Fairy(FairyEntity* this)