file
eyeSwitch.cEyeSwitch object.
Classes
- struct EyeSwitchEntity
Functions
- void EyeSwitch_Init(EyeSwitchEntity* this)
- void EyeSwitch_Action1(EyeSwitchEntity* this)
- void EyeSwitch_Action2(EyeSwitchEntity* this)
- void EyeSwitch_Action3(EyeSwitchEntity* this)
- void EyeSwitch_Action4(EyeSwitchEntity* this)
- void EyeSwitch(Entity* this)