file
evilSpirit.c
Classes
- struct EvilSpiritEntity
Functions
- void EvilSpirit_Init(EvilSpiritEntity*)
- void EvilSpirit_Action1(EvilSpiritEntity*)
- void EvilSpirit_Action2(EvilSpiritEntity*)
- void EvilSpirit_Action3(EvilSpiritEntity*)
- void EvilSpirit(Entity* this)