file
dog.cDog NPC.
Classes
- struct DogEntity
Functions
- void sub_08069FE8(DogEntity*)
- auto sub_08069EF0(DogEntity*) -> bool32
- auto sub_08069F90(DogEntity*) -> bool32
- void sub_08069F6C(DogEntity*)
- void sub_08069D00(DogEntity*)
- void sub_08069CB8(DogEntity*)
- void sub_0806A028(DogEntity*)
- void sub_08069FBC(DogEntity*)
- void sub_0806A080(DogEntity*)
- void sub_08069B44(DogEntity*)
- void sub_08069C40(DogEntity*)
- void sub_08069D54(DogEntity*)
- void sub_08069DF8(DogEntity*)
- void sub_08069E44(DogEntity*)
- void sub_08069E50(DogEntity*)
- void sub_08069ECC(DogEntity*)
- void sub_08069EE0(DogEntity*)
- void sub_0806A0A4(Entity*)
- void sub_0806A144(Entity*)
- void Dog(DogEntity* this)
- void sub_08069EE8(DogEntity* this)
- void Dog_Head(DogEntity* this)
- void Dog_Fusion(DogEntity* this)
Variables
- const SpriteLoadData gUnk_08111D58
- void(*const gUnk_08111D88
- const u8 gUnk_08111DA8
- const u8 gUnk_08111DB0
- const u8 gUnk_08111E30
- const Dialog gUnk_08111E34
- const u16 gUnk_08111F74
- const u16 gUnk_08111FD8