include/gba/defines.h file

Defines

#define TRUE
#define FALSE
#define IWRAM_DATA
#define EWRAM_DATA
#define NAKED
#define UNUSED
#define PACKED
#define ALIGNED(n)
#define SOUND_INFO_PTR
#define INTR_CHECK
#define INTR_VECTOR
#define EWRAM_START
#define EWRAM_END
#define IWRAM_START
#define IWRAM_END
#define PLTT
#define PLTT_SIZE
#define PAL_RAM
#define BG_PLTT
#define BG_PLTT_SIZE
#define OBJ_PLTT
#define OBJ_PLTT_SIZE
#define VRAM
#define VRAM_SIZE
#define BG_VRAM
#define BG_VRAM_SIZE
#define BG_CHAR_SIZE
#define BG_SCREEN_SIZE
#define BG_CHAR_ADDR(n)
#define BG_SCREEN_ADDR(n)
#define BG_TILE_ADDR(n)
#define BG_TILE_H_FLIP(n)
#define BG_TILE_V_FLIP(n)
#define OBJ_VRAM0
#define OBJ_VRAM0_SIZE
#define OBJ_VRAM1
#define OBJ_VRAM1_SIZE
#define OAM
#define OAM_SIZE
#define ROM_HEADER_SIZE
#define DISPLAY_WIDTH
#define DISPLAY_HEIGHT
#define TILE_SIZE_4BPP
#define TILE_SIZE_8BPP
#define TILE_OFFSET_4BPP(n)
#define TILE_OFFSET_8BPP(n)
#define TOTAL_OBJ_TILE_COUNT
#define RGB(r, g, b)
#define RGB2(r, g, b)
#define _RGB(r, g, b)
#define RGB_BLACK
#define RGB_WHITE
#define RGB_RED
#define RGB_GREEN
#define RGB_BLUE
#define RGB_YELLOW
#define RGB_MAGENTA
#define RGB_CYAN
#define RGB_WHITEALPHA
#define SYSTEM_CLOCK