file
deathFx.cDeath Fx object.
Functions
- void sub_08081790(DeathFxObject* this)
- void DeathFx_Delete(DeathFxObject* this)
- void DeathFx_Action0(DeathFxObject* this)
- void DeathFx_Action1(DeathFxObject* this)
- void DeathFx_Action2(DeathFxObject* this)
- void DeathFx(Entity* this)
- void DeathFx_DropRandom9(DeathFxObject* this)
- void DeathFx_DropRandom13(DeathFxObject* this)
- void DeathFx_DropRandom1(DeathFxObject* this)
- void DeathFx_DropRandom14(DeathFxObject* this)
- void DeathFx_DropFixedItem(DeathFxObject* this)
- auto CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) -> u32