file
carpenter.cCarpenter NPC.
Classes
- struct CarpenterEntity
Functions
- void Carpenter(CarpenterEntity* this)
- void Carpenter_Head(Entity* this)
- void sub_080672B0(Entity* this, ScriptExecutionContext* context)
- void sub_080672C8(Entity* this)
- void sub_08067304(Entity* this)
- void Carpenter_MakeInteractable(CarpenterEntity* this)
- void Carpenter_Fusion(Entity* this)
Variables
- static const SpriteLoadData gUnk_08110CA8