file
button.cButton object.
Classes
- struct ButtonEntity
Functions
- void Button_Init(ButtonEntity* this)
- void Button_Action1(ButtonEntity* this)
- void Button_Action2(ButtonEntity* this)
- void Button_Action3(ButtonEntity* this)
- void Button_Action4(ButtonEntity* this)
- void Button_Action5(ButtonEntity* this)
- void Button(ButtonEntity* this)
- auto sub_08081E3C(ButtonEntity*) -> u32
- auto sub_08081CB0(ButtonEntity*) -> u32
- void sub_08081FF8(Entity*)
- auto sub_08081F7C(ButtonEntity*, u32 tileType) -> u32
- auto sub_08081D28(ButtonEntity*) -> u32
- void sub_08081E6C(ButtonEntity*)
- auto sub_08081D74(ButtonEntity*) -> Entity*
- auto sub_08081E0C(Entity*) -> u32
- auto sub_08081F00(u32*, u32*) -> u32
- void sub_08081F24(Entity* this)