file
businessScrubPrologue.cBusiness Scrub Prologue enemy.
Classes
- struct BusinessScrubPrologueEntity
Functions
- void sub_080954AC(Entity*, u32)
- void sub_08046030(BusinessScrubPrologueEntity*, u32)
- auto sub_08045F54(BusinessScrubPrologueEntity*, u32) -> bool32
- void sub_08045FF0(BusinessScrubPrologueEntity*)
- auto sub_08045F98(BusinessScrubPrologueEntity*) -> bool32
- void sub_0804604C(BusinessScrubPrologueEntity*)
- void sub_08045FA0(BusinessScrubPrologueEntity*)
- void BusinessScrubPrologue(Entity* this)
- void BusinessScrubPrologue_OnTick(BusinessScrubPrologueEntity* this)
- void BusinessScrubPrologue_OnCollision(BusinessScrubPrologueEntity* this)
- void BusinessScrubPrologue_OnGrabbed(BusinessScrubPrologueEntity* this)
- void sub_08045C3C(BusinessScrubPrologueEntity* this)
- void sub_08045CA4(BusinessScrubPrologueEntity* this)
- void nullsub_24(BusinessScrubPrologueEntity* this)
- void sub_08045CE0(BusinessScrubPrologueEntity* this)
- void sub_08045E14(BusinessScrubPrologueEntity* this)
- void sub_08045EC8(BusinessScrubPrologueEntity* this)
- void sub_08045ED4(BusinessScrubPrologueEntity* this)
- void sub_08045EDC(BusinessScrubPrologueEntity* this)
- void nullsub_25(BusinessScrubPrologueEntity* this)
- void sub_08046078(BusinessScrubPrologueEntity* this)
Variables
- u16 script_BusinessScrubIntro
- void(*const BusinessScrubPrologue_Functions
- void(*const gUnk_080D1A14
- const u8 gUnk_080D1A38
- const s8 gUnk_080D1A3E
- const u16 gUnk_080D1A4E