file
board.cBoard object.
Classes
- struct BoardEntity
Functions
- void Board_Init(BoardEntity*)
- void Board_Action1(BoardEntity*)
- void sub_08098BE8(BoardEntity*)
- auto sub_08098C30(BoardEntity*, Entity*) -> bool32
- void sub_0807AAF8(Entity* this, u32 tilePos)
- void Board(Entity* this)