file
beedle.cBeedle NPC.
Classes
- struct InteractCollisionData
Functions
- void Beedle_Init(Entity* this)
- void Beedle_Action1(Entity* this)
- void Beedle_Action2(Entity* this)
- void Beedle_Action3(Entity* this)
- void Beedle_Update(Entity* this)
- void sub_08063410(Entity* this)
- auto Beedle_GetAnimIndexFacingPlayer(Entity* this) -> s32
- void sub_0806346C(Entity* this)
- void Beedle(Entity* this)
- void Beedle_Head(Entity* this)
- void Beedle_GetObjectType(Entity* this, ScriptExecutionContext* context)
- void Beedle_ConfirmBuyItem(Entity* this)
- void Beedle_IsBottleInInventory(Entity* this, ScriptExecutionContext* context)
Variables
- static const u8 gBeedleItems
- static const Hitbox gUnk_0810C894
- static const InteractCollisionData gBeedleCollisionData
- static const SpriteLoadData gUnk_0810C8D4