file
ballChainSoldier.cBall Chain Soldier enemy.
Classes
- struct BallChainSoldierEntity
Functions
- void sub_0803E86C(BallChainSoldierEntity*)
- void sub_0803E9A4(BallChainSoldierEntity*)
- auto sub_0803E9D4(BallChainSoldierEntity*) -> bool32
- void sub_0803E8CC(BallChainSoldierEntity*)
- void sub_0803E92C(BallChainSoldierEntity*)
- auto sub_0803EA64(BallChainSoldierEntity*) -> bool32
- void sub_0803E94C(BallChainSoldierEntity*, u32)
- auto sub_0803EAD0(BallChainSoldierEntity*, u32) -> bool32
- void BallChainSoldier(Entity* this)
- void BallChainSoldier_OnTick(BallChainSoldierEntity* this)
- void BallChainSoldier_OnCollision(BallChainSoldierEntity* this)
- void BallChainSoldier_OnKnockback(BallChainSoldierEntity* this)
- void BallChainSoldier_OnDeath(BallChainSoldierEntity* this)
- void BallChainSoldier_OnGrabbed(BallChainSoldierEntity* this)
- void BallChainSoldier_Init(BallChainSoldierEntity* this)
- void sub_0803E5E8(BallChainSoldierEntity* this)
- void sub_0803E61C(BallChainSoldierEntity* this)
- void sub_0803E66C(BallChainSoldierEntity* this)
- void sub_0803E6B4(BallChainSoldierEntity* this)
- void sub_0803E6E0(BallChainSoldierEntity* this)
- void sub_0803E71C(BallChainSoldierEntity* this)
- void sub_0803E75C(BallChainSoldierEntity* this)
- void sub_0803E7B4(BallChainSoldierEntity* this)
- void sub_0803E7CC(BallChainSoldierEntity* this)
- void sub_0803E818(BallChainSoldierEntity* this)
Variables
- Entity* gUnk_020000B0
- void(*const BallChainSoldier_Functions
- void(*const gUnk_080D06F8
- const u8 gUnk_080D0724
- const u16 gUnk_080D0728
- const u16 gUnk_080D0730