Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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wud.h File Reference

Go to the source code of this file.

Classes

struct  WUDDevInfo
 

Typedefs

typedef void * WUDAllocFunc(u32 size)
 
typedef int WUDFreeFunc(void *ptr)
 
typedef void WUDSyncDeviceCallback(s32 result, s32 num)
 
typedef void WUDClearDeviceCallback(signed)
 
typedef struct WUDDevInfo WUDDevInfo
 
typedef void WUDHidConnectCallback(WUDDevInfo *devInfo, u8 isOpenEvent)
 
typedef void WUDHidReceiveCallback(u8 dev_handle, u8 *p_rpt, u16 len)
 

Functions

u8 WUDGetBufferStatus (void)
 
u8 _WUDGetLinkNumber (void)
 
u16 _WUDGetQueuedSize (s8 dev_handle)
 
u16 _WUDGetNotAckedSize (s8 dev_handle)
 

Typedef Documentation

◆ WUDAllocFunc

typedef void * WUDAllocFunc(u32 size)

◆ WUDClearDeviceCallback

typedef void WUDClearDeviceCallback(signed)

◆ WUDDevInfo

typedef struct WUDDevInfo WUDDevInfo

◆ WUDFreeFunc

typedef int WUDFreeFunc(void *ptr)

◆ WUDHidConnectCallback

typedef void WUDHidConnectCallback(WUDDevInfo *devInfo, u8 isOpenEvent)

◆ WUDHidReceiveCallback

typedef void WUDHidReceiveCallback(u8 dev_handle, u8 *p_rpt, u16 len)

◆ WUDSyncDeviceCallback

typedef void WUDSyncDeviceCallback(s32 result, s32 num)

Function Documentation

◆ _WUDGetLinkNumber()

u8 _WUDGetLinkNumber ( void )

◆ _WUDGetNotAckedSize()

u16 _WUDGetNotAckedSize ( s8 dev_handle)

◆ _WUDGetQueuedSize()

u16 _WUDGetQueuedSize ( s8 dev_handle)

◆ WUDGetBufferStatus()

u8 WUDGetBufferStatus ( void )