Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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wenc.h
Go to the documentation of this file.
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#ifndef _REVOLUTION_WENC_H_
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#define _REVOLUTION_WENC_H_
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#include <
revolution/types.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
enum
{
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WENC_FLAG_USER_INFO
= (1 << 0),
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}
WENCFlag
;
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typedef
struct
{
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u8
data[32];
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}
WENCInfo
;
// size 0x20
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s32
WENCGetEncodeData
(
WENCInfo
* info,
u32
flag
,
const
s16
* pcmData,
s32
samples,
u8
* adpcmData);
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#ifdef __cplusplus
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}
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#endif
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#endif
flag
static BOOL flag
Definition
DEMOAVX.c:20
u32
unsigned long u32
Definition
types.h:12
s16
signed short int s16
Definition
types.h:9
s32
signed long s32
Definition
types.h:11
u8
unsigned char u8
Definition
types.h:8
types.h
WENCInfo
Definition
wenc.h:14
WENCFlag
WENCFlag
Definition
wenc.h:10
WENC_FLAG_USER_INFO
@ WENC_FLAG_USER_INFO
Definition
wenc.h:11
WENCGetEncodeData
s32 WENCGetEncodeData(WENCInfo *info, u32 flag, const s16 *pcmData, s32 samples, u8 *adpcmData)
Definition
wenc.c:14
include
revolution
wenc.h
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