Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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synctrl.cpp File Reference

Functions

static void __HBMSYNProgramChange (HBMSYNSYNTH *synth, u8 midiChannel, u8 program)
 
static void __HBMSYNResetController (HBMSYNSYNTH *synth, u8 midiChannel)
 
static void __HBMSYNNoteOff (HBMSYNSYNTH *synth, u8 midiChannel, u8 keyNum)
 
static void __HBMSYNNoteOn (HBMSYNSYNTH *synth, u8 midiChannel, u8 keyNum, u8 keyVel)
 
static void __HBMSYNMidiIn (HBMSYNSYNTH *synth, u8 *input)
 
void __HBMSYNSetController (HBMSYNSYNTH *synth, u8 midiChannel, u8 function, u8 value)
 
void __HBMSYNResetAllControllers (HBMSYNSYNTH *synth)
 
void __HBMSYNRunInputBufferEvents (HBMSYNSYNTH *synth)
 
BOOL __HBMSYNGetWavetableData (HBMSYNVOICE *voice)
 

Variables

f32 __HBMSYNn128 [128]
 

Function Documentation

◆ __HBMSYNGetWavetableData()

BOOL __HBMSYNGetWavetableData ( HBMSYNVOICE * voice)

◆ __HBMSYNMidiIn()

static void __HBMSYNMidiIn ( HBMSYNSYNTH * synth,
u8 * input )
static

◆ __HBMSYNNoteOff()

static void __HBMSYNNoteOff ( HBMSYNSYNTH * synth,
u8 midiChannel,
u8 keyNum )
static

◆ __HBMSYNNoteOn()

static void __HBMSYNNoteOn ( HBMSYNSYNTH * synth,
u8 midiChannel,
u8 keyNum,
u8 keyVel )
static

◆ __HBMSYNProgramChange()

static void __HBMSYNProgramChange ( HBMSYNSYNTH * synth,
u8 midiChannel,
u8 program )
static

◆ __HBMSYNResetAllControllers()

void __HBMSYNResetAllControllers ( HBMSYNSYNTH * synth)

◆ __HBMSYNResetController()

static void __HBMSYNResetController ( HBMSYNSYNTH * synth,
u8 midiChannel )
static

◆ __HBMSYNRunInputBufferEvents()

void __HBMSYNRunInputBufferEvents ( HBMSYNSYNTH * synth)

◆ __HBMSYNSetController()

void __HBMSYNSetController ( HBMSYNSYNTH * synth,
u8 midiChannel,
u8 function,
u8 value )

Variable Documentation

◆ __HBMSYNn128

f32 __HBMSYNn128[128]