Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_w_kcol.h>
Public Attributes | |
Vec * | field_0x0 |
Vec * | field_0x4 |
KC_PrismData * | m_prism_data |
KC_PrismData * | m_block_data |
u8 | field_0x10 [4] |
Vec | m_area_min_pos |
u32 | field_0x20 |
u32 | field_0x24 |
u32 | field_0x28 |
u32 | field_0x2c |
u32 | field_0x30 |
u32 | field_0x34 |
Vec* pkcdata::field_0x0 |
u8 pkcdata::field_0x10[4] |
u32 pkcdata::field_0x20 |
u32 pkcdata::field_0x24 |
u32 pkcdata::field_0x28 |
u32 pkcdata::field_0x2c |
u32 pkcdata::field_0x30 |
u32 pkcdata::field_0x34 |
Vec* pkcdata::field_0x4 |
Vec pkcdata::m_area_min_pos |
KC_PrismData* pkcdata::m_block_data |
KC_PrismData* pkcdata::m_prism_data |