Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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string.h
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1#ifndef _MSL_COMMON_STRING_H
2#define _MSL_COMMON_STRING_H
3
4#include "stddef.h"
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10void* memcpy(void* dst, const void* src, size_t n);
11void* memset(void* dst, int val, size_t n);
12int memcmp(const void* lhs, const void* rhs, size_t count);
13void* __memrchr(const void* ptr, int ch, size_t count);
14void* memchr(const void* ptr, int ch, size_t count);
15void* memmove(void* dst, const void* src, size_t n);
16char* strrchr(const char* str, int c);
17char* strchr(const char* str, int c);
18int strncmp(const char* str1, const char* str2, size_t n);
19int strcmp(const char* str1, const char* str2);
20char* strcat(char* dst, const char* src);
21char* strncpy(char* dst, const char* src, size_t n);
22char* strcpy(char* dst, const char* src);
23size_t strlen(const char* str);
24
25#ifdef __cplusplus
26}
27#endif
28
29#endif /* _MSL_COMMON_STRING_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
void strcat()
void strcpy()
SECTION_INIT void memset()
void strlen()
c
Definition e_acos.c:97
n
Definition e_fmod.c:112
char * strchr(const char *str, int c)
Definition string.c:214
char * strrchr(const char *str, int c)
Definition string.c:229
int strcmp(const char *str1, const char *str2)
Definition string.c:117
void * memmove(void *dst, const void *src, size_t n)
Definition mem.c:4
char * strncpy(char *dst, const char *src, size_t n)
Definition string.c:83
void * memcpy(void *dst, const void *src, size_t n)
Definition __mem.c:23
int strncmp(const char *str1, const char *str2, size_t n)
Definition string.c:196
void * memchr(const void *ptr, int ch, size_t count)
Definition mem.c:50
int memcmp(const void *lhs, const void *rhs, size_t count)
Definition mem.c:76
void * __memrchr(const void *ptr, int ch, size_t count)
Definition mem.c:63