Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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gx.h
Go to the documentation of this file.
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#ifndef _REVOLUTION_GX_H_
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#define _REVOLUTION_GX_H_
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#include <
revolution/gx/GXStruct.h
>
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#include <
revolution/gx/GXTransform.h
>
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#include <
revolution/gx/GXTev.h
>
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#include <
revolution/gx/GXPixel.h
>
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#include <
revolution/gx/GXManage.h
>
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#include <
revolution/gx/GXFifo.h
>
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#include <
revolution/gx/GXCull.h
>
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#include <
revolution/gx/GXGeometry.h
>
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#include <
revolution/gx/GXVert.h
>
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#include <
revolution/gx/GXTexture.h
>
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#include <
revolution/gx/GXTev.h
>
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#include <
revolution/gx/GXLighting.h
>
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#include <
revolution/gx/GXDispList.h
>
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#include <
revolution/gx/GXCommandList.h
>
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#include <
revolution/gx/GXBump.h
>
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#include <
revolution/gx/GXFrameBuffer.h
>
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#include <
revolution/gx/GXGet.h
>
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#include <
revolution/gx/GXDraw.h
>
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#include <
revolution/gx/GXPerf.h
>
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#include <
revolution/gx/GXCpu2Efb.h
>
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#include <
revolution/gx/GXVerify.h
>
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// unsorted GX externs
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// GXMisc
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void (*
GXSetDrawSyncCallback
(
void
(*
cb
)(
u16
)))(
u16
);
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void
GXSetDrawSync
(
u16
token);
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#ifdef __cplusplus
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}
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#endif
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#endif
u16
unsigned short int u16
Definition
types.h:10
cb
static void cb(s32 result, DVDCommandBlock *block)
Definition
fstload.c:16
GXBump.h
GXCommandList.h
GXCpu2Efb.h
GXCull.h
GXDispList.h
GXDraw.h
GXFifo.h
GXFrameBuffer.h
GXGeometry.h
GXGet.h
GXLighting.h
GXManage.h
GXPerf.h
GXPixel.h
GXStruct.h
GXTev.h
GXTexture.h
GXTransform.h
GXVerify.h
GXVert.h
GXSetDrawSync
void GXSetDrawSync(u16 token)
Definition
GXMisc.c:110
GXSetDrawSyncCallback
void(*)(u16) GXSetDrawSyncCallback(void(*cb)(u16))
Definition
gx.h:33
include
revolution
gx.h
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