Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::math::convert Namespace Reference

Variables

static f32 const Deg2Rad = Pi / 180.0f
 
static f32 const Deg2FIdx = 256.0f / 360.0f
 
static f32 const FIdx2Deg = 360.0f / 256.0f
 
static f32 const Rad2FIdx = 256.0f / Tau
 
static f32 const FIdx2Rad = Tau / 256.0f
 

Variable Documentation

◆ Deg2FIdx

f32 const nw4hbm::math::convert::Deg2FIdx = 256.0f / 360.0f
static

◆ Deg2Rad

f32 const nw4hbm::math::convert::Deg2Rad = Pi / 180.0f
static

◆ FIdx2Deg

f32 const nw4hbm::math::convert::FIdx2Deg = 360.0f / 256.0f
static

◆ FIdx2Rad

f32 const nw4hbm::math::convert::FIdx2Rad = Tau / 256.0f
static

◆ Rad2FIdx

f32 const nw4hbm::math::convert::Rad2FIdx = 256.0f / Tau
static