Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JStudio::math Namespace Reference

Functions

void getRotation_xyz (MtxP, f32, f32, f32)
 
void getTransformation_SRxyzT (MtxP, Vec const &, Vec const &, Vec const &)
 
void getFromTransformation_SRxyzT (Vec *, Vec *, Vec *, CMtxP)
 
void getRotation_y (Mtx param_0, f32 param_1)
 
void getTransformation_RyT (Mtx param_0, const Vec &param_1, f32 param_2)
 
void rotate_y (Mtx param_0, Mtx param_1, f32 param_2)
 
void rotate_xyz (Mtx param_0, Mtx param_1, f32 param_2, f32 param_3, f32 param_4)
 
void rotate_xyz (Mtx param_0, Mtx param_1, const Vec &param_2)
 
f32 getFromTransformation_Sn (CMtxP param_1, u32 param_2)
 
void getFromTransformation_S (CMtxP param_1, Vec *param_2)
 
void getFromTransformation_T (CMtxP param_1, Vec *param_2)
 
void getTransformation_T (Mtx mtx, const Vec *param_2)
 

Function Documentation

◆ getFromTransformation_S()

void JStudio::math::getFromTransformation_S ( CMtxP  param_1,
Vec param_2 
)
inline

◆ getFromTransformation_Sn()

f32 JStudio::math::getFromTransformation_Sn ( CMtxP  param_1,
u32  param_2 
)
inline

◆ getFromTransformation_SRxyzT()

void JStudio::math::getFromTransformation_SRxyzT ( Vec param_1,
Vec param_2,
Vec param_3,
CMtxP  param_4 
)

◆ getFromTransformation_T()

void JStudio::math::getFromTransformation_T ( CMtxP  param_1,
Vec param_2 
)
inline

◆ getRotation_xyz()

void JStudio::math::getRotation_xyz ( MtxP  param_1,
f32  x,
f32  y,
f32  z 
)

◆ getRotation_y()

void JStudio::math::getRotation_y ( Mtx  param_0,
f32  param_1 
)
inline

◆ getTransformation_RyT()

void JStudio::math::getTransformation_RyT ( Mtx  param_0,
const Vec param_1,
f32  param_2 
)
inline

◆ getTransformation_SRxyzT()

void JStudio::math::getTransformation_SRxyzT ( MtxP  param_1,
Vec const param_2,
Vec const param_3,
Vec const param_4 
)

◆ getTransformation_T()

void JStudio::math::getTransformation_T ( Mtx  mtx,
const Vec param_2 
)
inline

◆ rotate_xyz() [1/2]

void JStudio::math::rotate_xyz ( Mtx  param_0,
Mtx  param_1,
const Vec param_2 
)
inline

◆ rotate_xyz() [2/2]

void JStudio::math::rotate_xyz ( Mtx  param_0,
Mtx  param_1,
f32  param_2,
f32  param_3,
f32  param_4 
)
inline

◆ rotate_y()

void JStudio::math::rotate_y ( Mtx  param_0,
Mtx  param_1,
f32  param_2 
)
inline