Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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ipcProfile.c File Reference

Functions

static void AddReqInfo (void *req)
 
static void DelReqInfo (void *req)
 
void IPCiProfInit (void)
 
void IPCiProfQueueReq (void *req, s32 handle)
 
void IPCiProfAck (void)
 
void IPCiProfReply (void *req, s32 handle)
 

Variables

static u32 IpcReqPtrArray [96] = {0}
 
static u32 IpcReqArray [0x300] = {0}
 
static OSTime IpcStartTimeArray [96]
 
static u8 IpcHandlePathBuf [0x1800]
 
static u8 IpcOpenPathBuf [0x1200]
 
static u32 IpcNumPendingReqs = 0
 
static u32 IpcNumUnIssuedReqs = 0
 

Function Documentation

◆ AddReqInfo()

static void AddReqInfo ( void * req)
static

◆ DelReqInfo()

static void DelReqInfo ( void * req)
static

◆ IPCiProfAck()

void IPCiProfAck ( void )

◆ IPCiProfInit()

void IPCiProfInit ( void )

◆ IPCiProfQueueReq()

void IPCiProfQueueReq ( void * req,
s32 handle )

◆ IPCiProfReply()

void IPCiProfReply ( void * req,
s32 handle )

Variable Documentation

◆ IpcHandlePathBuf

u8 IpcHandlePathBuf[0x1800]
static

◆ IpcNumPendingReqs

u32 IpcNumPendingReqs = 0
static

◆ IpcNumUnIssuedReqs

u32 IpcNumUnIssuedReqs = 0
static

◆ IpcOpenPathBuf

u8 IpcOpenPathBuf[0x1200]
static

◆ IpcReqArray

u32 IpcReqArray[0x300] = {0}
static

◆ IpcReqPtrArray

u32 IpcReqPtrArray[96] = {0}
static

◆ IpcStartTimeArray

OSTime IpcStartTimeArray[96]
static