Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_profile.h
Go to the documentation of this file.
1
2#ifndef F_PC_PROFILE_H_
3#define F_PC_PROFILE_H_
4
5#include "dolphin/types.h"
6
10
12 /* 0x00 */ s32 mLayerID;
13 /* 0x04 */ u16 mListID;
14 /* 0x06 */ u16 mListPrio;
15 /* 0x08 */ s16 mProcName;
16 /* 0x0C */ process_method_class* sub_method; // Subclass methods
17 /* 0x10 */ s32 mSize;
18 /* 0x14 */ s32 mSizeOther;
19 /* 0x18 */ s32 mParameters;
21
22#define LAYER_DEFAULT (-2)
23
27
28#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
process_profile_definition * fpcPf_Get(s16 profileID)
Definition f_pc_profile.cpp:13
process_profile_definition ** g_fpcPf_ProfileList_p
Definition f_pc_profile.cpp:10
Definition f_pc_leaf.h:24
Definition f_pc_leaf.h:11
Definition f_pc_node.h:10
Definition f_pc_method.h:9
Definition f_pc_profile.h:11
u16 mListPrio
Definition f_pc_profile.h:14
s32 mSize
Definition f_pc_profile.h:17
s32 mLayerID
Definition f_pc_profile.h:12
s16 mProcName
Definition f_pc_profile.h:15
s32 mParameters
Definition f_pc_profile.h:19
process_method_class * sub_method
Definition f_pc_profile.h:16
s32 mSizeOther
Definition f_pc_profile.h:18
u16 mListID
Definition f_pc_profile.h:13
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6