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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_line_tag.h
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1
2#ifndef F_PC_LINE_TAG_H_
3#define F_PC_LINE_TAG_H_
4
6
7typedef struct line_tag {
9 /* 0x14 */ int list_id;
11
12s32 fpcLnTg_Move(line_tag* i_lineTag, int i_newListID);
13void fpcLnTg_QueueTo(line_tag* i_lineTag);
14s32 fpcLnTg_ToQueue(line_tag* i_lineTag, int lineListID);
15void fpcLnTg_Init(line_tag* i_lineTag, void* i_data);
16
17#endif
void fpcLnTg_Init(line_tag *i_lineTag, void *i_data)
Definition f_pc_line_tag.cpp:37
s32 fpcLnTg_Move(line_tag *i_lineTag, int i_newListID)
Definition f_pc_line_tag.cpp:11
struct line_tag line_tag
s32 fpcLnTg_ToQueue(line_tag *i_lineTag, int lineListID)
Definition f_pc_line_tag.cpp:27
void fpcLnTg_QueueTo(line_tag *i_lineTag)
Definition f_pc_line_tag.cpp:21
Definition c_tag.h:10
Definition f_pc_line_tag.h:7
int list_id
Definition f_pc_line_tag.h:9
create_tag_class base
Definition f_pc_line_tag.h:8
signed long s32
Definition types.h:8