Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_create_iter.h
Go to the documentation of this file.
1
2#ifndef F_PC_CREATE_ITER_H_
3#define F_PC_CREATE_ITER_H_
4
5#include "dolphin/types.h"
6
7typedef struct create_tag create_tag;
8
9typedef int (*fpcCtIt_MethodFunc)(void*, void*);
10typedef void* (*fpcCtIt_JudgeFunc)(void*, void*);
11
12typedef struct node_method_data {
14 /* 0x4 */ void* data;
16
17typedef struct node_judge_data {
19 /* 0x4 */ void* data;
21
22typedef struct fpcCtIt_jilprm_c {
23 /* 0x0 */ unsigned int layer_id;
25 /* 0x8 */ void* data;
27
32
33#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:79
int(* fpcCtIt_MethodFunc)(void *, void *)
Definition f_pc_create_iter.h:9
int fpcCtIt_Method(fpcCtIt_MethodFunc i_method, void *i_data)
Definition f_pc_create_iter.cpp:13
void * fpcCtIt_filter_JudgeInLayer(create_tag *i_createTag, fpcCtIt_jilprm_c *i_iterData)
Definition f_pc_create_iter.cpp:30
void * fpcCtIt_JudgeInLayer(unsigned int i_layerID, fpcCtIt_JudgeFunc i_method, void *i_data)
Definition f_pc_create_iter.cpp:41
void *(* fpcCtIt_JudgeFunc)(void *, void *)
Definition f_pc_create_iter.h:10
void * fpcCtIt_Judge(fpcCtIt_JudgeFunc i_judge, void *i_data)
Definition f_pc_create_iter.cpp:21
Definition f_pc_create_tag.h:8
Definition f_pc_create_iter.h:22
fpcCtIt_JudgeFunc method
Definition f_pc_create_iter.h:24
void * data
Definition f_pc_create_iter.h:25
unsigned int layer_id
Definition f_pc_create_iter.h:23
Definition f_pc_create_iter.h:17
void * data
Definition f_pc_create_iter.h:19
fpcCtIt_JudgeFunc method
Definition f_pc_create_iter.h:18
Definition f_pc_create_iter.h:12
fpcCtIt_MethodFunc method
Definition f_pc_create_iter.h:13
void * data
Definition f_pc_create_iter.h:14